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A/E Perma Form Assasin with some dagger skills to boot!

 
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laxin213
Zealot
Zealot


Joined: 15 Mar 2006
Posts: 1210
Location: EST (GMT-5)

PostPosted: Mon Dec 01, 2008 3:37 am    Post subject: A/E Perma Form Assasin with some dagger skills to boot! Reply with quote

This is a neat build that can solo tank and dish out some nice damage! This bar was gleaned from a very skilled PermaSin that I Pugg'ed with for a NM UW clear attempt. He was able to solo the Dryders in the cave, and was able to tank large aggros solo for all quests of forgemasters. He could hold an aggro of 10-15 shadow army guys w/o trbl and beat on and drop a monk or two in the process.

Below is the exact code he gave, with the generated exact attribute spread. I do not know his runes, but point being- he has shadow form seemingly way low!

Anyone pay this bar or a simliar one care to share their att spread and runes? I suppose it is possible to run several sup runes in a bar like this, although risky, then then again, you screw up with a large aggro anyways, you're pretty much dead. I have a full radiant set of armor I was going to test this with, zealous daggers as well as a +20e staff as a swap in in case of emergency


Assassin/Elementalist
Level: 20

OwZT0Z/85hHJ91ZCwh/Br75yAA

Dagger Mastery: 12
Shadow Arts: 12
Deadly Arts: 3

Deadly Paradox (Deadly Arts)
All of your attack Skills are disabled for 10 seconds. For 7 seconds, your Assassin Skills activate and recharge 33% faster.
Energy:15 Cast:0 Recharge:10

Glyph of Swiftness (Air Magic)
For 15 seconds, your next 1..3 Spells recharge 25% faster, and projectiles from those spells move 200% faster.
Energy:5 Cast:1 Recharge:10

Shadow Form [Elite] (Shadow Arts)
For 25 seconds, all hostile Spells that target you fail and all attacks against you miss, but you deal 33% less damage. When Shadow Form ends, lose all but 41 Health.
Energy:10 Cast:1 Recharge:60

Golden Lotus Strike (Dagger Mastery)
If it hits, this attack strikes for +17 damage. If you are under the effects of an Enchantment, you gain 11 Energy.
Energy:5 Cast:0 Recharge:10

Lotus Strike (Dagger Mastery)
Must follow a lead attack. If it hits, this attack strikes for +17 damage and you gain 22 Energy
Energy:10 Cast:0 Recharge:12

Death Blossom (Dagger Mastery)
Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +40 damage and all adjacent foes take 40 damage.
Energy:5 Cast:0 Recharge:2

Golden Phoenix Strike (Dagger Mastery)
If you are not under the effects of an Enchantment, this skill misses. If it hits, Golden Phoenix Strike deals +26 damage.
Energy:5 Cast:0 Recharge:8

Shadow Refuge (Shadow Arts)
For 4 seconds, you gain 9 Health regeneration. When Shadow Refuge ends, you gain 88 Health if you are attacking.
Energy:5 Cast:1 Recharge:8
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DeanBB
GUILD LEADER


Joined: 12 Mar 2006
Posts: 4091
Location: Arizona, USA (GMT -7/8)

PostPosted: Mon Dec 01, 2008 5:12 am    Post subject: Reply with quote

There's plenty to choose from, see PvXwiki's farming page:

http://www.pvxwiki.com/wiki/Category:Great_working_farming_builds

Sliver Armor is a popular option. I like daggers better generally speaking, with Golden Fox + Wild Strike + Death Blossom for the combo, then Critical Eye and Critical Agility for energy and speed. This is assuming that Shadow Refuge is not needed.

OwZj0tf6oSSf8I6MlZ+PHM6P1gA

Earth:

OwZlgQJsX9tjBJ9xjozwDhD6KEw4yA

EBSoH may go in there, or Asuran Scan, or...

Oh, and I use superior dagger, shadow, crit, Radiant on all pieces, superior vigor. I have both zealous 20% enchant and sundering 20% enchant daggers, or can use sword or spear of enchanting + off hand or staff of enchanting.
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jhaedin
Abbot
Abbot


Joined: 04 Jan 2008
Posts: 265

PostPosted: Mon Dec 01, 2008 8:49 pm    Post subject: Reply with quote

Similar to what dean said, I keep Sup Shadow arts, Sup Dagger, and Sup Crit strikes.

I have an alternate headpiece for when I do not use shadow form. I also have alternate gloves and boots in case I need to get rid of Sup Dagger or Sup Crit strikes.

I would also change the attributes to something like
10 Dagger +3
11 Shadow +4
10 Crit +3

I like having high crit for the energy that you gain on each crit strike.
I also think dagger builds just dont feel right without the Sunspear skill - Critical Agility.

You would want to customize your daggers to help counter the shadow form damage penalty.
Also remember to bring a high energy staff in case you dont have enough energy to recharge shadow form.

http://www.pvxwiki.com/wiki/Build:Team_-_SF/Commando This build takes a perma shadow form dagger build and makes it better by adding a bonder that can increase your damage output, as well as keep simple bonds like mending on you.
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